Vertical Integration

SET IN — THE STREAMING WARS, A STUDIO-AND-PLATFORM MARKET

Studios compete for space on a single Streaming Platform — exclusive carriage or shared with everyone else — with the Platform holding the leverage as the one channel every Studio needs to reach its audience. Partway through, Studios are given the chance to acquire the Platform outright, a move that can reshape the balance of power between Studios and the Platform for good.

Enter the simulation →
The academic idea

Vertical integration and the make-vs-buy decision

A firm selling into a market controlled by a single downstream buyer faces a structural choice most students never see modeled explicitly: compete for shelf space on someone else's terms, or acquire the shelf. The simulation makes that tension concrete — exclusivity buys a supplier the whole market at the cost of a smaller one, sharing buys everyone a bigger market at the cost of splitting it, and acquisition removes the negotiation entirely by putting both ends of the chain under one roof.

The simulation is built so you can teach several angles of that tension:

  • Exclusive vs. shared carriage. The Platform can carry exactly one Studio exclusively, every Studio at once, or no one — and how much extra demand a broader lineup generates can be configured, so the Studios' incentives to court exclusivity and the Platform's incentive to diversify can be tuned to pull against each other more or less strongly.
  • An investment option. Starting from a configurable round, each Studio can pay a one-time cost to permanently lower its production cost — letting the class explore how the balance of power between Studios and the Platform shapes the incentive to invest in efficiency, not just how to price around it.
  • A real acquisition. Starting from a configurable round, a live, out-loud negotiation can be run in class over whether a Studio acquires the Platform outright — and if it does, that Studio's team takes over the Platform's decisions for the rest of the session.
The scenario

The Streaming Wars

Each market has several Studios and one Streaming Platform. Every round, each Studio offers the Platform two fees — one for exclusive carriage, one for non-exclusive — and the Platform picks exactly one outcome: carry a single Studio exclusively, carry every Studio non-exclusively (splitting a bigger audience across all of them), or carry no one.

A Studio left off the Platform takes a loss instead of earning a fee. When enabled, Studios can invest to lower their costs partway through, and — starting from a configurable round — a Studio can acquire the Platform outright in a live negotiation, taking over its decisions from then on.

A person dwarfed by a massive video wall showing rows of glowing streaming-platform content tiles

How a session runs

Every simulation follows the same shape — what changes is the strategic decision at its core and the industry context around it.

SET UP

Configure the conditions

Before class, the teacher sets the conditions: how many markets, firms per market, and the specific market conditions — e.g., demand, cost, entry, exit, investment/acquisition opportunities, etc — so the same core idea can be taught several different ways.

PLAY

Teams compete live

Students join their respective teams and make real decisions, round after round, watching prices and payoffs move in response to everyone's choices — including their own.

DEBRIEF

Discuss the real data

Every round is logged automatically, and the full results can be downloaded by teacher and students alike. With real numbers on the table instead of a hypothetical, the class can dig into the strategic logic behind what happened — discussed in more depth, and grasped more readily, because everyone has already felt the pros and cons of their own choices firsthand.

Ready to enter a session?

Enter the simulation →