A set of live, multiplayer simulations built for strategic management classrooms. Students compete in real time, in role, under the exact conditions the theory predicts — then see, in their own results, why the theory holds.
Every simulation follows the same shape — only the strategic question and the market it's dressed up as change.
Pick the markets, teams, and the specific theoretical conditions you want the class to experience — the same core idea can be taught several different ways.
Students join with one shared team code and make real decisions, round after round, watching prices and payoffs move in response to everyone's choices — including their own.
Every round is logged automatically. Export the results and walk the class through what actually happened — not a hypothetical, their own numbers.
Each one puts a core strategic management concept directly in students' hands.
Competitive dynamics under oligopoly pricing — substitute vs. complement products, visible vs. invisible output, single vs. multi-market competition.
View simulation → Available Simulation 2Entry timing and installed capacity in a GPU compute market — sunk vs. flexible capacity, one-shot vs. repeated entry, and the incumbents who have to respond either way.
View simulation → Available Simulation 3Two incompatible networking platforms fight to become the standard every professional adopts — installed base vs. price, permanent exit, and an optional in-class negotiated exit.
View simulation → Coming soon Simulation 4The make-vs-buy decision — when firms integrate into their own supply chain, and when they're better off relying on the market.
Coming soon